Why your typical game code is always full of managers? I wouldn't trust my important stuff to some lowly "manager". Maybe that's the key to having a successful project: having entities that *care*? How about a director? That sounds like a responsible guy.
I gonna tell you, and that's 100% true: after hiring a director, the code business of my home project got back on the track!
Who knows what benefits your code can get from owners, producers, shareholders, leads and architects? Maybe we've all been missing tax and police officers? Hell, next time I'll try working with some army people. I'm sure captains and colonels will put all these silly classes in order.
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